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Public program overview

Make room for what matters.

Real is a non-profit dedicated to improving modern life by changing the way we use screen-based technology.

Initial audience Young adults, approximately 18–26
Format Four weekly sessions
Cohort 8–10 participants
Session length Approximately 75–90 minutes
Approach Practical, social and participant-led
Real Digital Reform Society Working public edition · July 2026

Technology is useful. Our relationship with it can still be better.

Many people experience a persistent gap between how they want to use technology and how they actually use it.

Screen-based technology supports work, learning, creativity, navigation, entertainment and connection. It is often necessary and genuinely valuable. But the same devices can also capture more attention than a person intended to give them.

That gap is not simply a matter of weak willpower. Behaviour is shaped by human needs for connection and relief, products designed to be easy and rewarding to continue using, social expectations that make participation feel mandatory, and environments in which the most stimulating option is nearly always within reach.

Real focuses on displacement. The useful question is not only how many hours someone spends on a screen. It is what that use replaced, interrupted, diminished or made harder to begin.

The goal is not less technology for its own sake. The goal is greater freedom to give attention to what matters.

Real brings small groups together to understand those patterns, test practical changes and clear time for friendship, concentration, rest, movement, creativity, contribution, solitude, play and other forms of participation that digital habits may crowd out.

A moment of choice, supported by a world designed for it.

Real combines awareness, environmental design, positive replacement and social support. No one element is expected to carry the whole task.

01 · ATTENTION

Attention becomes a life.

What we repeatedly attend to helps form our days, relationships, capabilities and sense of what is normal.

02 · AWARENESS

Notice, name, choose.

Brief mindfulness practices make automatic behaviour easier to see and widen the space in which a choice can occur.

03 · ENVIRONMENT

Willpower is not the main strategy.

Distance, friction, defaults, visibility, routines and advance commitments can protect an intention when energy or motivation changes.

04 · REPLACEMENT

Space needs somewhere to go.

Weakening an unwanted loop is only half the work. Reclaimed attention needs an attractive person, place, activity or practice to move toward.

05 · RELATIONSHIPS

The problem is social, too.

Private choices are constrained by shared expectations and networks. Change becomes more possible when it is understood and supported by other people.

06 · EXPERIMENTS

Setbacks are information.

Participants test small, reversible changes and evaluate what they reveal. Experiments are not graded as successes or failures.

Mindfulness helps us see the choice. Our environment helps us make the choice we intended.

Four sessions. Four experiments. One direction of travel.

Every week combines a short core idea, personal reflection, candid discussion, an applied activity and a participant-chosen experiment.

1

See

Pay attention

Core idea: The way we spend our attention becomes the way we spend our lives.

Participants identify recurring loops, notice what is being crowded out, clarify what they want their attention for and practise noticing an impulse without immediately trying to eliminate it.

2

Shape

Shape the field

Core idea: Our environments influence us more reliably than our intentions.

Participants work with notifications, distance, friction, defaults and physical alternatives. They redesign one recurring situation and may begin an optional technology-library experiment.

3

Substitute

Rebundle life

Core idea: Sustainable change requires something genuinely attractive to move toward.

Participants treat the previous week’s results as information, explore what technology displaces and make a concrete plan for a high-density activity involving people, movement, skill, contribution or play.

4

Sustain

Make it last

Core idea: Practices endure when they become rhythms, relationships and norms.

Participants identify what to keep, anticipate difficult situations, create a realistic continuation plan and choose one practice to continue with another person in a recurring place or time.

What happens in a typical session

ArrivePhones out of sight and a brief transition into the room.
ReflectPrivate writing, pairs and an honest review of the experiment.
LearnOne core idea, one vivid example and one practical implication.
DiscussConnect the idea to participants’ actual lives.
ApplyPractise a skill, redesign an environment or do something offline.
CommitChoose the next experiment and arrange support.

Change is easier when it is not a private performance.

Real treats social support as part of the program—not as a bonus and never as surveillance.

Each closed cohort contains approximately eight to ten participants. The small-group format makes room for honest conversation and creates social permission to question norms that can otherwise feel fixed.

A mutual

A mutual is another participant experimenting alongside you. The relationship is reciprocal rather than supervisory.

  • Listen without policing or diagnosing.
  • Help turn intentions into specific experiments.
  • Ask what the other person is making room for.
  • Help one another return after a setback without shame.

The wider Real community

The four-week course remains a closed group. Separate, optional structures can help people continue afterward.

  • Activity meetups and low-barrier offline opportunities.
  • Optional contact with a consenting alumni Real Guide.
  • Continued access to experiments and the technology library.
  • Ways to host, contribute or welcome future participants.

A mutual or guide does not receive passwords, monitor screen time, enforce rules or take responsibility for another person’s behaviour. The purpose is companionship, specificity and perspective.

Try a different arrangement before committing to it.

The technology library turns an abstract intention into a lived, time-limited experiment.

Participants can discover which smartphone functions are essential, which are merely convenient, what becomes difficult without them and what changes when entertainment and communication no longer occupy the same object.

No one is required to borrow a device. The library supports different levels of experimentation so participants can choose something that fits their responsibilities, access needs and curiosity.

The library provides structured experiments—not a dumbphone ideology.
Level 01 · Light

Change one function.

Alarm clocks, timers, watches, lockboxes, notebooks, music players and blocking tools change one environment or function without replacing the smartphone.

Level 02 · Redesign

Keep the phone. Change the field.

Notification cleanup, minimalist layouts, scheduled downtime, app removal and charging stations reduce unintended use while retaining the smartphone.

Level 03 · Replacement

Temporarily separate the functions.

Basic phones, feature phones or limited secondary devices allow communication to be tested apart from the more stimulating functions of a smartphone.

1. Form a hypothesis

Name what you are trying to protect, what you predict will improve and what may become difficult.

2. Prepare

Identify essential communication, accessibility, work, transit, banking, authentication and emergency needs.

3. Try it

Use the arrangement for a defined period and keep a brief record of what actually happens.

4. Learn and adjust

Return the device, review what became easier or harder and decide what—if anything—is worth continuing.

Practical and participant-led

Before any device loan, Real considers carrier compatibility, messaging, account access, authentication, transit, work, campus systems, accessibility, health, caregiving and emergencies. Devices are tracked and wiped after return. A non-device experiment is always available.

What participants should leave with.

The measure of Real is not a perfect screen-time score. It is greater agency, useful knowledge and more room for a life someone actually wants to inhabit.

Clarity

A clearer account of what you want your attention for and which situations, feelings and environments shape your technology use.

Tested strategies

Two or three practical changes you have personally tried—including experience redesigning an environment instead of relying only on self-control.

Something worth moving toward

At least one meaningful activity or relationship you want to give more time to, with a concrete next step.

A way to continue

A mutual or supportive relationship, a realistic continuation plan and a way to recover when old patterns return.

What Real is—and is not

  • Experiments are voluntary, reversible wherever possible and chosen by the participant.
  • No one is required to disclose screen-time data or personal information to the group.
  • Real is not anti-technology, a digital purity test or a screen-time competition.
  • Real is not therapy, medical treatment, addiction treatment or crisis support.
  • Different responsibilities, access needs, cultures and uses of technology are treated as legitimate.
  • The first cohorts are pilots: Real will learn carefully, improve iteratively and avoid overclaiming what early feedback proves.

Where Real is now

Help build the first chapter.

Real is preparing its first small-group cohorts and developing the course, technology library, community relationships and evaluation needed to learn responsibly. We are looking for participants, practical and research expertise, financial support and thoughtful partners.

Get involved

Or write to contact@therealproject.ca